Live standings, pulled straight from the game.
Every score below was set by a real player in Neon Drift, and the boards page through the full standings rather than stopping at the top hundred. Classic and Projectile Storm each keep an all-time board and a this week board that resets every Monday, the Daily Challenge ranks today's single seeded course, and Last Pilot Standing ranks players by battle royale wins rather than score.
| # | Pilot | Level | Score |
|---|---|---|---|
| Loading leaderboard… | |||
The top 1% and top 10% filters apply to the two all-time score boards: Classic and Projectile Storm. They are switched off on the weekly boards, where there are too few players for a percentile to mean much, on the Daily, which is a single course over a single day, and on Last Pilot Standing, which ranks on wins rather than score.
Each board is measured against itself. Storm scores run on a completely different scale to Classic, so the top 10% of Storm is a different number entirely — the two are never compared to each other.
The cut is made on score, not on rank, so everyone sharing the boundary score qualifies together and nobody loses a place to a tiebreak. The population counts players who have posted a score above zero on that board.
These bands are live standings, not permanent awards. Three in-game titles come from them — [1%] and [10%] from Classic, and [CHAOS] from the top 10% of Storm — and a player who equips one keeps it only while they remain in range. Drop out and the badge comes off; climb back and it returns. There is no title for the top 1% of Storm; that band is a view of the board rather than something you can wear.
A badge before a pilot's name is a title. [OG] marks an account linked before launch and can never be earned again once the game is out. [1%] and [10%] are the leaderboard bands above, and [CHAOS] is the same idea on the all-time Projectile Storm board — all three are live standings that come off if a player drops out of range. [VET] means level 100 reached and [REAL1] marks a player who supported the game with a purchase; those two are permanent. Titles are optional — plenty of players have one and choose not to wear it, so an unbadged name near the top is not a mistake. Read more on Unlocks & Skins.
Level caps at 100. Reaching it starts a prestige: the level shown next to your name goes back to 1, and a rank insignia appears beside it. Your total XP is never reset, so every skin, pipe design and background you unlocked by level stays unlocked — only the number on display starts over. Each prestige costs the same XP as levels 1–100 did, so the climb does not get slower, only longer.
| Insignia | Meaning |
|---|---|
| Bronze, 1–3 chevrons — prestige 1, 2, 3 | |
| Silver, 1–3 chevrons — prestige 4, 5, 6 | |
| Gold, 1–3 chevrons — prestige 7, 8, 9 | |
| Blue diamond — prestige 10, the highest rank in the game |
Prestige 10 is a finish line rather than a step: it stops there, at P10/100, and nothing beyond it accrues. Reaching it takes roughly 3.07 million lifetime XP.
Prestige is worked out on the server from the XP stored against your linked account, which is what makes it impossible to fake — and also what means an unlinked player has none to show. Linking is free and takes a moment; it is also the only way your XP is backed up at all.
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